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Lưu trữ => Thùng rác => Tác giả chủ đề:: sunxuemei vào Th.05 13, 2021, 02:48 chiều

Tiêu đề: How NBA 2K Producer Defended Its Rim Against Tattoo Copyright Claims
Gửi bởi: sunxuemei vào Th.05 13, 2021, 02:48 chiều


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NBA 2K21 proves that the only basketball sim we've now has largely stagnated. It is a complete package, for certain, but one that demonstrates little-to-no motivation to improve upon itself. That doesn't take away from the powerful foundation which makes NBA 2K a fun and rewarding time. However, when you go through precisely the same grind and the same process with only superficial modifications, you simply get burnt out faster than years before. If ball is still life, NBA 2K21 is as good a model as any to select, although even the best ballers need a rest.

Breaking Down How NBA 2K Producer Defended Its Rim Against Tattoo Copyright Claims

On Thursday, the video game industry won a major battle in a longstanding controversy over the reproduction of tattoos in sports video games. In the case, Solid Oak Sketches sought damages under the Copyright Act Take Two Interactive Software Inc. for containing reproductions of their supposedly copyright-protected tattoos on avatars for James, Martin and Bledsoe from the popular NBA 2K movie games.

From the conclusion, U.S. District Court Judge Laura Taylor Swain found that: (a) the degree of copying of these tattoos had been de minimis instead of substantial, (b) the manufacturer had a non-exclusive implied license to replicate the tattoos at the video games, and (c) the copies constituted"fair use" for the transformative nature. To best understand the importance of Judge Swain's conclusion, it's necessary to Buy NBA 2K21 MT (https://www.nba2king.com/Nba-2k21-Mt.html) unpack every finding, starting with the level of copying.